What’s New

April 7th, 2006: Filed under  by Alexander Catapang @ 6:12 pm

– minor color changes in the home page

– minor changes in all Flash clients, also made a couple of changes to Spin-A-Bingo game, to help prevent some spinner issues. I have also added some codes to request for data again (in case some packets are getting lost for whatever reason). However, this is not activated yet to avoid any new potential source of side-issues, since I think the latest server changes have been sufficient

– fixed a major bug in the game servers. I just confirmed that 1 or more incoming packets can get combined into 1 long packet, or 1 packet can get split into 2 or more shorter packets. Buffering is supposed to handle this properly, but as it turns out, the changes I have made a few months ago to support packet buffering is not really working as intended at all. This has now been fixed.

This bug actually affects ALL game servers, and I expect this covers some rare but intermittent errors that I am seeing in the game logs. This should also cover one of the long-standing problems in Spin-A-Bingo where the spinners will just continue spinning forever (well, this is NOT the only potential culprit, but it is likely the most common cause, as I confirmed myself how it happens).

A note to Spin-A-Bingo users: with all these improvements, I still do NOT expect the problem to go away for EVERYONE. Internet connection (more than your PC’s speed) really plays a major role in getting a stable gameplay. Those who have really slow and/or unstable Internet connection may still experience a longer time before the spinners will stop sometimes (the technical reason behind that: the game client is waiting for new data from the game servers, which have not arrived yet). Unfortunately, that is really something beyond my control already.

I’m also studying if my current 5 servers/machines may already be overloaded somehow (no such indications so far though), and if I should get new/faster server machines already. This costs a lot of money though, so I really have to plan this carefully.

The good news: the server changes have been in effect for more than 24 hours now, and if the email reports are any indication (I only got 1 spinner complaint after the changes, which is a rarity), the game may be performing better already. So I am hoping that the problem has at least been MINIMIZED for majority of the players.

Also, my apologies to those who have been reporting this issue, but were not receiving a reply back from me. Some issues really just take a long time to solve (I wish it’s that’s easy!) I also hope everyone understands that it’s really impossible for me to respond individually to all the emails, but that doesn’t mean that I am ignoring you guys! 😉